By Alex Colovic
I wrote about this in my newsletter (which you can join by signing up using the yellow box on the right) and here I will expand a bit on the idea.
Some time ago I saw the following position posted on social media.
I don’t know who the players were, but the clock times were shown and both players had around 50 seconds left. This obviously indicated that it was a bullet game. This is the first point to consider.
Next comes the move Black played.
He played 9…Ne4. This is the second point and, strangely enough, the winning move.
The third point explains Black’s winning move. Black didn’t blunder his queen, he intentionally played the winning 9…Ne4. If you’re still confused read the next sentence.
White premoved 10.Bf6.
Black naturally picked up the bishop and White resigned.
So what happened here? Simply put, Black gambled and won.
A bit less simply put, here we have a plethora of new factors that are present only in the online version of chess.
Nobody plays suicidal moves in chess and this is deeply ingrained in our sub-consciousness. It is very difficult to override this belief and we saw that White couldn’t, while Black could and he was rewarded.
As a game of complete information chess is an objective game. Moving to the internet, chess ceased to be a game of complete information. The player doesn’t have the information about his opponent’s premoves, disconnects, toilet visits or even time outs. Due to this lack of information chess now starts to resemble poker or other hazardous games, when gambling is very much part of them.
In the above example Black gambled that White would want to take the knight on f6 and since these captures are usually premoved in bullet, he bluffed by removing the knight that was supposed to be taken. The bluff worked and he won the game.
But how big a deal is this? Does it really matter if you win a bullet game by a successful bluff or you lose one by an unsuccessful one?
In my view, not at all. It is all a quick fix, a 5-second satisfaction before the next game begins and all is forgotten. The search for the quick fix and the instant gratification is prevalent in today’s society and with bullet chess has also found its ways to enter the mainstream when it comes to this type of human entertainment.
This behaviour of conscious bluffing by making suicidal moves exists only online. It makes online chess a different game to the over-the-board version. Online, and especially bullet, is entertainment, fun, sometimes a mindless clicking for hours, but ultimately something that is not serious. The fact that there are official tournaments with bullet time controls that have considerable prizes only further drives away online chess from its over-the-board cousin.
To address the title of this email. Real chess? In the current reality, it is indeed. Whether you like it or not, it’s here. And, I’m afraid, it’s here to stay.